Tom Clancy's The Division Is Coming to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game
The gritty universe from Tom Clancy’s The Division is being adapted into a tabletop role-playing experience. A partnership has been formed to develop a TTRPG set within the series' apocalyptic landscape. This initiative was revealed, with a funding drive planned to launch in the spring of 2026.
"This project aims to deliver the series' unique suspense, strategic depth, and memorable setting to the table, providing fans a new way to experience The Division through immersive storytelling and player-driven missions," reads an announcement.
Initial offerings are set to feature a starter set, essential manuals, a Game Master screen, miniatures, and various premium versions.
Exploring The Division's Dystopian World
In this setting, a lethal pathogen called Green Poison was released in NYC, sending the nation into turmoil. As the crisis worsens, society crumbles and violent factions emerge, turning the urban landscape into a warzone. To preserve order, the authorities {activate|deploy] The Division, a covert network of sleeper agents. That’s where the agents enter the story.
Development on the RPG has been in progress for approximately three years, and it is reportedly complete. The forthcoming crowdfunding effort will function as a pre-launch sales platform to reach a broader market, particularly in North America. Manufacturing is slated to begin immediately following the fundraiser, with deliveries projected for later in 2026.
A Streamlined Tactical System: The GRIS System
An early look at the game's rules confirms it uses d10s predominantly through its proprietary GRIS system, promoting a fast-paced and strategic approach. Agents leverage skills or traits to roll a handful of dice, usually between one and five d10s.
- Instead of summing the total, players choose a single “resolution die” from the pool.
- This dice is then measured against a target difficulty.
- Achieving a natural 10 triggers additional bonuses, such as increased harm or boosted support.
Combat Focus On Tactical Placement and Situational Insight
Fights stress positioning and environmental awareness, reflecting the source material. Elements like cover, height advantage, or line of sight directly influence success chances. This system is designed to reward teamwork and clever tactics instead of simple statistics.
A Thematic Wound Mechanic
The way injuries is managed adds a interesting thematic twist. Agents have a wound threshold; sustaining too much damage reduces their effectiveness by lowering the size of their dice pool.
- At zero health, an operative collapses, but is not unconscious.
- They may still move and perform restricted acts, simulating the last stand seen in many shooter games.
- Any player knocked down must consult a injury chart, risking lingering conditions like shock or mobility-impairing wounds.
An Introductory Adventure
A free introductory rulebook will be released soon. It includes a ready-to-play starting adventure titled Ashes of Murray Hill. In this scenario, the group spearhead the hunt for a missing medical team and work to stop an assault by the violent Rikers gang, who have seized control of that NYC neighborhood. More specifics and the full range of offerings will be unveiled near the campaign launch.